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Tuesday, November 8 • 9:10am - 10:10am
Game Design Principles FILLING
Limited Capacity filling up

Play is a way to make learning irresistible to learners, while also serving as an optimal vehicle for student-led design. Understanding and implementing this process allows both students and teachers to create games that are fun, engaging and purposeful. This session will focus on the foundational principles of game design as well as how to employ those principles in both analog and tech-based applications.

Speakers
avatar for Emily Hickman

Emily Hickman

Research and Media Specialist, Avonworth School District
Gaming, GAFE, Student Tech Teams, PBL


Tuesday November 8, 2016 9:10am - 10:10am
Room 309

Attendees (27)